Static Source Code: Why You Should Avoid it

If you regularly read my blog, you will know I am a strong advocate of object oriented programming and principles like S.O.L.I.D. This means in contrary, static code in whatever form or purpose is incompatible with the way how I structure my software projects.

In this post, I will give a quick summary about static code, why you should avoid it and what the alternatives for better code quailty and robust architecture are.

static source code
Static Source Code Illustration
Image generated by DALL-E / GPT4

Static in Source Code: What is it?

The initial concept of staticness in object-oriented programming was introduced to allow access to class methods and properties without needing to instantiate an object. It primarily served for utility functions, defining constants, implementing design patterns like Singleton, creating factory methods and for namespace scoping. Although it offered certain benefits like performance optimization, its use was intended to be measured to prevent issues like tight coupling and difficulties in maintenance and testing. More in detail:

  1. Utility Functions: Static methods are often used to create utility functions that don’t need access to the state of an object. For example, a Math class might have static methods for mathematical operations or constants.
  2. Constants: Static properties can be used to define constants or fixed configuration values that are tied to the class, but not to any specific instance of the class.
  3. Singleton Pattern: The static keyword is used in the Singleton design pattern to ensure that a class has only one instance and provides a global point of access to it.
  4. Factory Methods: Static methods can serve as factory methods, which are responsible for creating instances of a class. The use of a static factory method can make instance creation more flexible and better encapsulated.
  5. Performance Considerations: In some cases, using static methods might be seen as a micro-optimization, as it avoids the overhead of object instantiation. However, this is generally not a significant factor in modern programming practices and should not be the primary reason for choosing static methods.
  6. Namespace Scoping: Static methods and properties are also a way to scope functions and data to the class level, indicating that they are relevant to the class as a whole, not just to individual instances.

In most of the cases, static properties or methods are missused to “make things easy” and rapidly created. While this can be acceptable in some use cases – such as prototyping or never changing values like π – in production code, it should be avoided at all.

Why Static Code is Bad

Staticness in object-oriented (OO) software development often refers to the excessive use of static methods and properties in classes. While static methods and properties can be useful in certain situations, overusing them can lead to several problems:

  1. Tight Coupling: Static methods are hard to mock or stub for testing purposes. This tight coupling with the static method’s class makes unit testing more difficult, as you can’t replace static methods with mock objects.
  2. Statefulness: Static properties hold state, and if they are used extensively, they can lead to a shared state between different parts of an application. This shared state can lead to bugs that are hard to track down and fix, as changes in one part of the application can have unexpected effects in other parts.
  3. Inheritance Issues: Static methods cannot be overridden, which makes it hard to change their behavior in subclasses. This limits the flexibility and reusability of your classes.
  4. Global State Accessibility: Static methods and properties can be accessed from anywhere, which can lead to a lack of control over how and where your code is used. This can make the codebase harder to understand and maintain.
  5. Concurrency Problems: In a multi-threaded environment, static methods and properties that are not thread-safe can cause concurrency issues, as multiple threads might modify the same static property simultaneously, leading to unpredictable results.
  6. Testing Challenges: Unit testing has difficulty dealing with static methods. Mocking or overriding static methods is more complex than instance methods, making unit tests harder to write and maintain.
  7. Shared State in Applications: Using static properties to hold state in an application can lead to unexpected behavior, as different requests might end up sharing data unintentionally, especially in environments like PHP where processes are kept alive across requests.
  8. Dependency Management: static methods can lead to hidden dependencies and make dependency injection (a popular technique for managing class dependencies) more difficult. This can result in code that is tightly coupled and hard to refactor.

Conclusion

In conclusion, while static methods and properties can be useful in certain scenarios (like utility functions or constants), overusing them in an OO context can lead to a codebase that is hard to test, maintain, and scale. It’s generally advisable to prefer instance methods and properties to promote a more maintainable and flexible code structure.

Throughout my experience in software development, including my work on projects like Keestash, I have consciously adopted a firm stance against the use of static code. This decision comes from a deliberate and well-considered evaluation of the limitations and complications associated with static methods and properties, particularly when it comes to scalability, maintainability, and testing.

One of the most compelling reasons for my aversion to static code is its impact on testing, especially in the realm of integration testing. By steering clear of static constructs, I have managed to foster a more adaptable and robust testing environment. This approach has allowed me to seamlessly replace dependencies in the dependency injection (DI) container, significantly simplifying the process of altering application behavior under test conditions.

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For instance, especially in scenarios that involve services for sending emails or interfacing with databases, the absence of static code has proven very well. It has transformed tasks like mocking email services or switching the underlying database from MySQL to SQLite to a matter of configuration. This flexibility not only streamlines the testing process but also enhances the overall quality and reliability of the codebase.

In conclusion, my experiences have solidified my belief that avoiding static code in favor of more dynamic and flexible design approaches pays dividends, particularly in complex projects where testing and adaptability are paramount. This philosophy has been a guiding principle in my work on Keestash and other projects, underlining my commitment to developing software that is as robust and maintainable as it is agile and testable.